16号Q&A 调整参数让金币车车体转速变慢
17173 新闻导语
15.08.2015QAHereitis:-TherearenoplansforWoTskillMMinrandombattles;随机战中不打算弄水平分房-Onlylike100kpeopleonRUserverhavewinratehigherthan57percentsan
15.08.2015 Q&A
Here it is:
- There are no plans for WoT skill MM in random battles;
随机战中不打算弄水平分房
- Only like 100k people on RU server have winrate higher than 57 percents and like half of them are rerolls;
毛服只有约10w人胜率够57%,其中一半还是重练的号
- New CW? "That mode is for various e-sportsmen who don't enter random battles anyway";
新的领土争夺战?“那模式是给那些不打野的电竞选手准备的”
- Q: "So, it's not okay to make a special skill MM mode for 100k people but okay to make a game played by 50 times less" A: "You have to ask the team that made the game. I am not working on WoWp for more than a year now and I stopped liking it even before it was released. 1700 battles in beta and 7 after release do hint at something."
Q:“那么,给10w人的游戏做水平分房就不行,给一个人数只有1/50的游戏(指WoWp)做水平分房就行?”A:“你去问做WoWp的人啊,我都一年多没搞WoWp了,发布之前我就不喜欢那个游戏了。我在测试时打了1700场,在发布后只打了7场,这说明什么呢。”
- German 128mm having 490 damage and Japanese 127mm 450 damage? "Damage does not completely depend on caliber";
德国128炮有490均伤而日本127炮只有450均伤?“伤害不完全取决于口径”
- Developers confirm: there is some sort of "modifier" that makes premium vehicles actually turn slower than they should: "all things being equal, a tank with only one engine (premium) and tank with more engines (regular) will behave slightly differently. Therefore their numbers are different but they behave the same" (the background of this is that Cromwell B behaves just like regular Cromwell even though it has different hull traverse rate);
开发者确认:有一些“调整参数”让金币车车体转速比应有转速慢:“同样条件下,只有一个引擎可选的车(金币车)和有多引擎可选的车(常规车)会表现得略微不同。因此它们的数据不一样但表现的一样”(问题背景:克伦威尔-柏林尽管车体转速参数和常规克伦威尔不同,但实际表现一样)
- The rumor that the FV201/A45 has some hidden parameter that makes MM put the same number of these tanks to both sides is just a rumor;
有流言称A45这车有隐藏属性,会让分房系统把两边的A45数量强行扯平。终究是流言
- Developers are planning to improve fighting illegal mods.
开发者们计划加大打击非法mods力度
以上信息译自StatusReport源地址:
http://ritastatusreport.blogspot.nl/2015/08/1508.html
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